GURPS WEREWOLF THE APOCALYPSE PDF

When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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Forsaken is good mechanically but it has a different design philosophy for the Werewolves.

Gurps Werewolf: The Apocalypse – Robert M. Schroeck – Google Books

A monster hunter familiar with Inbetweeners may immediately assume garou and other shifters to be malign; a group of hunters may not realize the garou they killed isn’t a ‘normal’ kind of Inbetweener until it’s dead and they realize it’s got more plausible organs than most. What do apocaalypse mean by ”broken system”? Also, defenses may be a bit more difficult to manage, since IIRC you’ll be looking at margins of success rather than how many dice come up apocalypee certain number.

A specialized Super Luck?

GURPS Werewolf: the Apocalypse | RPG Item | RPGGeek

White Wolf currently does not have an online policy; this page is created in good faith, doing my best to observe Canadian copyright law and trademark law. Search in titles only. Regenerating 1 bashing per turn with no roll and go full purge on the gifts.

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Originally Posted by naloth Nice, but very complicated Voice [0] Crinos Form: Werewolf [] Homid Breed: Give me an example of your experience to this issue. The Apocalypse Seeking comments! The same is true with backgrounds. It’s very hard to fudge the effect of Rage, but I would consider it more like a limited use with slow reload. This is a very good question, and I had to sit down and think for quite a while to figure out what I was thinking when I wrote the Glabro description.

But then in combat regardless of what kind of damage my PC got he still has to make another Stamina diff 8 roll and can be botched and forgo regeneration for the rest of the combat. In fact, you might be getting way more of them, if you have any characters using automatic weapons.

GURPS Werewolf: The Apocalypse

How is this supposed to work? The former is kinda useless when you got alocalypse latter. It makes sense for attack powers, but not here And a character that can dish 3 attacks per turn breaks the system massively. The advantage description on p.

Like the Gift to purify water. This material is not official and is not endorsed by Steve Jackson Games.

Then there is the whole cluster fuck of what you can and cant soak because you can soak silver while in Breed form but can soak anything lethal and viceversa. I am very happy with how it’s turning out: Homid [0] Garou [] Gnosis 1 apocalyps Shapeshifting: So many of the problems i can fix.

This cost is in addition to the Garou racial cost, and reflects his extra advantage in being a particularly huge or heavy specimen. Anything that’s left over certainly contributes to his denser muscle mass, but not enough to merit any real game-level quantification. Not sure how best to model that, apocalypss.

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Also, I don’t like the rules. Find More Posts by SabreCat. Sorry if I seem too straightforward, or if I don’t get you. Any character can do multi actions by breaking dice pools, if that is a problem for you then you prob should remove it entirely from your games. I may have rounded one way when originally writing the book, and a different way when recreating the package. Why’s it an enhancement? Sorry, but first thats not how fhe works, it affects the perception stat which encompasses the 5 senses and applies to tracking.

Make the Quirks, Delusions, etc.

Last edited by LokiRavenSpeak ; Regeneration is needlesly obtuse. Originally posted by monteparnas View Post. Everything else is just fluff and ideas on how to implement UP rules. Crinos [] Garou [] Gnosis 3 [19] Regeneration: I havent read Mutants and Masterminds.

GURPS will actually solve this problem to some extent, as Gifts are going to end up as constructed powers using point values. Previous 1 2 Next.

These are issues that can easily be solved by description, the examples you pointed out can easily be solved.