Complete list of all D&D spells, rulebooks, feats, classes and more! Classes in Complete Arcane Mage of the Arcane Order, yes. Master Transmogrifist, yes. Nothing distinguishes the Dungeons & Dragons game as much as the presence and power of arcane magic in the hands of player characters. Complete list of all D&D spells, rulebooks, feats, classes and more! Spells: A warmage casts arcane spells (the same type of spells available to sorcerers and .

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For classes such as wizard that have more options for learning spells, Extra Spell is generally used to learn a specifi c spell that the character lacks access to and would be unable to research.

Innate Spell, Complete Arcane

Colors are imbued with their own magical properties. The designated area must be a site where you have spent a cumulative period of at least three months. Wizards of the Coast Item Code: When a warmage gains access to a new level of spells, he automatically knows all the spells for that level listed on the warmage’s spell list.

In addition, when facing a creature protected by mirror image, you can immediately pick out the real creature from its figments.

The Green Star Adept Level. You can prepare an arcane spell ahead of time, just as a wizard does.

They are seldom found living with the rest of human society. Green – Charm person, dominate person, plant growth.

Complete Arcane – D&D Wiki

He is essentially compleye human mind in a magically animated body. When you activate a wand, you can expend a spell slot instead of using a charge. The delay time cannot be changed once set; the spell activates just before your turn dd the round you designate. You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. For example, if a 10th-level wizard normally casts cause fear at DC 14, a chained cause fear could target a goblin chieftain at DC 14 and up to ten of his nearby guards at DC Any creature moved in this manner also takes an additional 1d6 points of damage per 10 feet moved no additional damage if moved less than 10 feet by the effect and is knocked prone.


The spell’s descriptor changes to the new energy type—for example, a fireball complet of cold energy is an evocation [cold] spell. Blue Major image, mirage arcane, ventriloquism.

You apply no extra damage to this attack regardless of its source including sneak d&s, favored enemy, and smite bonusesbut you can activate the wand as part of the attack. The compllete saving throw remains unchanged, but creatures can apply cold resistance or immunity to cold only to the cold portion of the damage. Only a character trained in the Black Lore of Moil knows the secrets of creating a runebone, which takes 1 hour to craft and requires special inks and powders costing 25 gp per die of negative energy damage to be generated.

The spell must be a wizard spell of the evocation school, and of a level no higher than that of the highest-level spell the warmage already knows. Some people are lucky; others are not. A single spell can never gain this extra damage more than once per casting. Through his newfound understanding, the fatespinner satisfies that blind seeking—with prejudice. Beginning at 2nd level, a Green Star adept has flesh so dense that his unarmed strikes deal substantial damage.

Complete Arcane

His type changes to construct, which brings about the following alterations to his basic nature:. Channeling the three thunders is costly, though, and you are automatically dazed for 1 round after doing so. You learn one additional spell at any level up to one lower than the highest level of spell you can currently cast.

You can cast spells that d&v targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell’s area.

Complete Arcane Feats

You have undergone extensive training in a formal school for wizards. Any spell that specifies a single target and has arcaen range greater than touch can be chained so as to affect that primary target arcanr, then arc to a number of secondary targets equal to your caster level maximum Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. Spell Focus in the chosen school. You can cast a spell that repeats on the following round.


You have greater connection with your distant draconic bloodline.

Each arc affects one secondary target chosen by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. Class Features Weapon and Armor Proficiency: You can then modify any spell with an energy descriptor by adding an equal amount of the chosen type of energy to the spell’s normal effects.

You can use a spell-like ability at its maximum effect. However, if a 3rd-level warmage casts magic missile and produces two missiles, only one of them of the warmage’s choice gains the extra damage, even if both missiles are directed at the same target.

You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. You can cast spells that take effect after a short delay of your choosing. If he later gained a fighter level, he would gain the ardane of the bonus and his sorcerer caster level would become 9th since he now has 9 Hit Dice.

The damage cap for your spells increases by 10 dice for spells that deal a number of dice of damage equal to your caster level such as fireball or by 5 dice for spells that deal a number of dice wrcane damage equal to half your level such as searing light. They command the elements, spirit forces, and the powers of nature.

Spellcasters and creatures with spell-like abilities are prevented from entering an area. Dragon — Comppete Skill. Your ability to deal spell damage is particularly striking. These secrets were not meant for mortals, but the alienist plunges into abysses of chaos and entropy that would blast a weaker mind.