Front Cover Table of Contents Introduction Chapter 1: Half-breeds in your Campaign Chapter 2: Specific Half-Breeds Half-breeds at a Glance Aellar Alicorn. The d20 core rules let you play half-orcs and half-elves, but why stop there? Bastards & Bloodlines gives you nearly 30 new half-races to play. Bastards & Bloodlines: A Guidebook to Halfbreeds (Races of Renown) [Owen K. C. Races of Destiny (Dungeon & Dragons d20 Fantasy Roleplaying).

Author: Voodoogul Kakazahn
Country: Cuba
Language: English (Spanish)
Genre: Art
Published (Last): 15 October 2017
Pages: 324
PDF File Size: 14.51 Mb
ePub File Size: 20.88 Mb
ISBN: 177-4-67604-118-2
Downloads: 33305
Price: Free* [*Free Regsitration Required]
Uploader: Voodoozahn

Then at second level the character gains Evasion. I just haven’t gotten around to making it into a pdf yet. The Blood Spells require the caster to have a specific ability or heritage and add a nice touch to the game without being overbalanced. The strength of a troll and the wits of a dwarf make for a powerful combination. Most of these headings are self explanatory.

Keep It Free and Easily Accessible Any content behind a paywall, any suspicious links, and any content requiring too many bastars to access will be removed. No one will call the houri half elf, half nymphpiper half halfling, half satyror bastaards half gnome, half pixie freaky though. What about magical accidents, or divine creations? A Guidebook to Half-breeds written by Owen K. Crossbreeding seem to be as inevitable as they are inappropriate. The Heart of Hate believes bastxrds everyone must pay for his condition.

The Explorer thinks the world is full of stranger things other than the character, we hope, and he decides to go look bastqrds them. But, horses for corsairs, and all that – others may find it fine. The half vampire, half elemental, are also included.

D&D 3.5 bastards and bloodline

Bloodline Feats are only available to descendents of a particular race. The book is well laid out with only a few descriptions flowing into the next page. Gruff Faker decides not to show his feelings. The introduction contains an intelligent discussion on the merits and flaws of having half-breeds in your campaign world.


Whilst some of the mixes seemed reasonable, bloodlinds seemed to stretch the imagination to breaking point. Even content under public domain or that you made yourself must be cited, batards the moderators can’t otherwise know their source in advance. Off the top of my head, blood transfusion, partial polymorph spell, blessing from a the creature to the pregnant mother, or a special pool, fountain, door, or other magical thing that two creatures could go through to become one.

Bloidlines provides a paragraph or two about how these characters might start their adventuring career and how they fit into a regular party.

More on the specific breeds is covered in Critical Hits. This presents some serious balance issues. How does the actual book hold out in play though? If looking for Charisma-adjustments, may I tentatively suggest that the Half-Beholders change their Charisma for Intelligence? Crossbreeding is about wizard PCs putting together crossbred creatures, Bastards and Bloodlines is about playable character races. Posted By Morrus Friday, 28th December, I might change around which half-fey races get fey ancestry though, stay tuned.

The chapter also has a few pages of sensible advice on making your own half-breed creatures from scratch, including the how’s and why’s of mechanical sticky points like odd attribute modifiers, racial abilities, and CRs, and possible approaches to handling these issues.

Bastards & Bloodlines

Half-breed archetypes are also introduced. The cover of the book is illustrated by James Ryan. We have two staff reviews of this product. Using The Blood This chapter begins with a range of bloodline feats – feats that are usually taken at 1st level and 33.5 only available to certain races. The premise is simple; you have to have bloodliines right heritage to cast the spell.

Limiting the more obscure half-breeds seems to fit most campaign worlds. I also added 7 new races: One survival trait concerns me, the damage reduction. One of the most interesting is the half titan.

The breakdown happens at higher levels.


Bastards and Bloodlines for D&D 3.0/3.5

I honestly prefer toc that don’t look fancy that have hyperlinks, when shuffling for content in a large supplement its a lot faster to just click “home” on your keybord and then select what you want to read, and then click home again.

Everything he does revolves around hunting. Not there is anything wrong with power gaming, but if that is not your style of play, then be warned about this book. On a recent Mortality. Curated Andd — an extensive and ever-growing list of the best homebrew FAQ – Questions that pop up a lot and our responses Related Subreddits.

Moving your players into new areas always a good badtards would solve your problem better. The Hunter lives for the hunt. The feats, spells and magic items specifically designed for half-breeds expand these possibilities further by allowing a player to revel in his choice rather than regret it.

I say tentatively, though, since I bet you have a much better overview of how the different races compare! This started the book off on a sour note to me, as this seemed to appeal to the most simplistic sort of handwaving that occurs in the game and ignores some more compelling possibilities that try to better justify why such creatures exist and add deeper campaign implications. Stephens gives these halfbreeds their own racial names.

Haha, don’t worry, I absolutely get what you mean, and kudos for taking on the bloodliines One example give is introducing a Half-Troll population into areas already blooodlines known to your players is probably not a ans idea for continuity.

I do find it annoying, however, that you presume to tell ME that MY abd criteria are wrong and I am not entitled to them. This is an important success.